3D MODELS + ZOETROPE
Maya Professional Class at The Animation Workshop Denmark 2008. In a three month full time Maya class, I learned all the technical skills I would need to become a CGI Artist. Each of us had their own project and mine had the workingtitle "tabletown" inspired by a book from Maurice Sendak.
When building the 3d character, I realized that many problems are similar to the ones you bump into when making puppets for stop motion films.
I took the bird from my story that hadn't made it into a feature film and started to previsualise my idea. I then went through all the steps of modeling, rigging, texturing, animating, prototyping, building the wheel with motor and lights and then test 3D printing.
I showed an up and running version with cardboard characters at Puppet Place Bristol Open Doors 2013 and got a lot of good feedback. Specially the Kids loved it.
Many Thanks to the people who helped me on this project:
Mads Simonsen (Maya modeling tips and rigging), David McGoran and Roseanne Wakley from Rusty Squid (lights and electronics), Rob Stephenson (3D printing), Paul O'Dowd (wrote the code), Richard Sewell (motor)
One Saturday in winter 2013, when I was working in Hamburg, we went to see the big Pixar exhibition. We got very excited by the Zoetrope they were showing. Back at my workspace at Puppet Place in Bristol I decided, I'm going to make a Zoetrope.